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Lack of housing causes instability which decreases worker productivity. Build energy districts to keep a reasonable surplus.ĭistricts can be built on planets to create clerk jobs which produce housing and amenities and trade value. Minerals get converted to alloys by metallurgists working in forges.Īlloys are essential for building ships and starbases.Įnergy is the lifeblood of the economy to purchase missing resources, maintain fleets and starbases, hire leaders. seriously, build all the mining districts available on each planet. My experience has been that mineral production remains the key to everything.įood is rarely a problem as long as you build 3-4 farms per planet. (Republic of Play) It really helped me get started. This is the best Youtube video I ever found on the new Stellaris. Make sure you do not waste time watching videos or reading web pages or text dating before 2019Įverything in the game changed after that Just google: "reverting to Stellaris 1.9" or reverting to "old Stellaris" for instructions. If all fails you can revert to Old Stellaris The developers seem to be actively working to improve the game. A new player without all the DLC (I currently only have Leviathans and Horizon signal)Ī new player who bought the game based on all the positive reviews but is overwhelmed by it all.

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I write from the perspective of a new player discovering basic game mechanics. I have no wish to write a scholarly PhD thesis on all the arcana of the game. The new version seems like a work in progress and maybe this guide will be obsolete before the end of 2019, so i"ll keep it as simple as possible.

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I personally had fun with both versions and found problems with both. The Stellaris community is currently divided in 2 factions depending on which version they prefer. I also wasted many hours researching New Stellaris and hope to spare you some of this pain. FYI I Have 744 hours in Old Stellaris and 134 hours in new Stellaris at the time of writing this guide.











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